Untouchables, The

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Title Screen

The Untouchables

游戏名称: The Untouchables
开发商: Special FX Software
发行商: Ocean (US), Altron (JP)
游戏平台: NES
发行于日本: January 1991
发行于美国: December 20,1990, 1992 (REV B)

GraphicsIcon.png 本游戏有未使用的图型.
LevelSelectIcon.png 本游戏有隐藏的选关功能.
Carts.png 本游戏有版本差别.

The Untouchables is an NES game based on the 1987 movie. Because as we all know, adapting R-rated films into (somewhat) family-friendly NES games is a good idea.

Scene Skipping

To enable Scene-skipping, complete at least Scene 1 and enter "XVQ" as your name in the hi-score table. Continue the game, then on the stage number screen press Up + A + B. You'll be sent back to the title screen, but upon pressing Start you'll go to the next level. This can be continued until you reach Scene 7, after which the code will no longer register.

Oddly, doing this trick in the Japanese version will skip Scene 3.

Unused Developer Credit

Not to be confused with Super FX.

The game's developer, Special FX Software, was originally supposed to have been credited on the title screen. The unused tiles fit perfectly in the blank space between the title and the Ocean logo. They were still credited at the end of the game, however.

(来源于: BMF54123)

Regional/Revisional Differences

Title/Copyright Screens

The Japanese version has the Altron logo and less copyright info below it. For the "REVB" version, the title screen was completely redesigned, a separate copyright screen was added, and the copyright dates were bumped up to 1992.

Area Clear

The Japanese version shows a red "Area Clear" sign after beating each Scene, but before the newspaper headline.


In the US and Japanese versions, Scene 2 is "The Warehouse" (a platformer where you shoot men in gray hats to get evidence) and Scene 3 is "The Border Raid" (a shooter where you get evidence from gray bottles). The REVB revision appear to have swapped them, as Scene 2 is "The Border Raid", but the Scene-skipping trick bypasses Scene 3 entirely.

A minor bug is present in the REVB revision, where the Scene-skipping trick goes to "The Warehouse" before "The Border Raid". This is likely due to a programmer oversight.

"The Border Raid"

In all versions except REVB, every bottle shot is worth 4% and the crosshair can only be moved when the virtual character is not rolling somewhere else. The REVB revision has every bottle shot worth 5% of evidence and allows the player to move the crosshair at all times, making this Scene easier.