Titanic is an awful unlicensed platformer loosely based on the movie of the same name. Loosely as in the Titanic is somehow magically fixed in the game's ending.
English text for the character selection screen. Since this game was only released officially in Chinese, it goes unused.
Use FCEUX cheat 02AA?00:XX to replace the first level with one of these screens, replacing XX with the appropriate screen ID, and 01FD?C7:A6 to remove the HUD (may crash the game).
A scrapped cutscene with Rose and Jack on the bow of the Titanic, based on the iconic scene from the movie. All of the cutscene's graphics, except for the sprite of Rose and Jack, are no longer present in any of the game's CHR banks. The palette used by the background can't easily be seen with the tiles that are loaded, copying tiles from another CHR bank over them (as was done in the screenshot to the right) allows it to be seen more easily.
Early Title Screen
An early version of the title screen that appears to based off the poster from the movie's original theatrical release. The graphics for this screen are also no longer present, with the exception of the "START" text, which is displayed in a thicker font than in the final and also blinks.
There’s a large amount of text scattered throughout the ROM left by the game’s compiler, starting at 0x18010 and ending at 0x3BFF3.
Name Global Value Global Filename Global Symbol Name Global Value Filename : Can't Create Symbol Table File. No Symbol Records in File : Put the 'SYMBOLS' Assembler Directive in the Source File. Error Opening File For Microtek Format Error Opening File For Zax Format Error Writing Debug Information - Disk May Be Full Multiple Defined Global Symbol : Found in Files ' ' & ' Library Filename : Can't Find File : %s Error Reading Global Symbols in : %s Not Enough Memory Symbol Table Buffer Section Overflow Can't Open File : %s Error Reading Library : %s Error Reading External Symbols in : %s Maximum File Count Exceeded : %s
*** STACK OVERFLOW *** 0123456789abcdef
-C TIT00 -HZD FCODE DATA PAGE0
D:\Tit D:\Tit Tit dll Tit dll
AtLeft AtRight SetDirectO StructOK IncSnapFail earPreIndex NO_MAIN AutoLoop SetOther NextMotion Snap FaceToRight SetSpriteY Snap XMirror archPGT Mul06 Mul06#1 Mul06Ok archPaletteOk IncSnapFail Right EXIT ET_00 _GetNextSnap ActIn NextSnap SetActer NextMotion eck240 NextActer LOOP ToUp kipPage#1 ToDown SkipPage#2 kipP ModifySprYExit archNext J_HURT2 NOR EXIT OP1 YKEY DECSnapFail C1 RIGHT LEFT EXIT T_TOP_00 J_HURT2 NOR ST_1 NO_ST EXIT CHECK J_HURT J_HURT2 NOR EXIT OrgX2 YKEY LE240 DECSnapFail EXIT Meet J_HURT NO NO_C_Y EXIT YKEY LE240 DECSnapFail C1 YKEY EXIT LE240 DECSnapFail RANDOM MainProc#30 MainProc#31 MainProc#32 MainP CODE ADDR0 ADDR1 ADDR2 ADDR3 ADDR4 ADDR5 ADDR6 PR_MEET DATA SPR_INDEX1 PNT_PEARL2 ARRAY_INDEX DISPLAY_DIO L8DB1 L8DB5 L8DB L91A4 PAGE0 COLOR_ADDR SAVE_SPR_XY SAVE_SP XZ_MUSIC_ADDRESS PScreenControl learAllSnap BANK_8000 SetBottomY OPTION1 OPTION2 OPTION4 PRGBControl PStatue Directory DirectorDirectory PSpritePri PaletteRefTable Struct11Bank Struct21Bank PosY _ResetKeyEntry1