“Super Mario Bros. 2 (Famicom Disk System)”的版本间的差异

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{{DISPLAYTITLE:超级马力欧兄弟2 [Super Mario Bros. 2 (Famicom Disk System)]}}
 
<languages />
 
<languages />
 
{{Bob
 
{{Bob
 
  | bobscreen= Super Mario Brothers 2 The Lost Levels title.png
 
  | bobscreen= Super Mario Brothers 2 The Lost Levels title.png
 
  | title= Super Mario Bros. 2
 
  | title= Super Mario Bros. 2
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| title_jp = スーパーマリオブラザーズ2
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| title_cn = 超级马力欧兄弟2
 
  | aka= Super Mario Bros.: The Lost Levels (US/EU)
 
  | aka= Super Mario Bros.: The Lost Levels (US/EU)
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| aka_cn = 超级马里奥兄弟2、超级玛丽2、超级马里奥2
 
  | developer= Nintendo
 
  | developer= Nintendo
 
  | publisher= Nintendo
 
  | publisher= Nintendo
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<translate>
 
<translate>
 
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The Japanese '''''Super Mario Bros. 2''''' is basically ''[[Super Mario Bros.]]'' with the difficulty cranked to 11. The expanded space provided by the disk format allowed for longer and more complex levels, several new gimmicks, and a total of ''13'' worlds... but overall, it's essentially the same game.
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日版'''''超级马力欧兄弟2''''' 是基于''[[Super Mario Bros.|超级马力欧兄弟]]'' 难度调到11级。磁盘格式提供的扩展空间允许更长更复杂的级别,一些新的噱头,以及总共13个世界。。。但总的来说,基本上是同一个游戏。
  
 
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Due primarily to its extreme difficulty and similarity to its predecessor, overseas players wouldn't get the chance to play the game until the release of ''[[Super Mario All-Stars#Super Mario Bros.: The Lost Levels|Super Mario All-Stars]]'', albeit in a remade form. The unlockable version included with ''[[Super Mario Bros. Deluxe]]'' did not have the unique graphics of the original release or anything normally accessible past 8-4, and non-Japanese gamers did not get to play the original unaltered game until it was released internationally on the [[Wii]] Virtual Console.
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主要是由于这款游戏难度极高,而且与前作有相似之处,所以海外玩家在''[[Super Mario All-Stars#Super Mario Bros.: The Lost Levels|超级马力欧全明星]]'' 发售之前都不会有机会玩这款游戏,尽管是以翻版的形式。''[[Super Mario Bros. Deluxe|超级马力欧兄弟豪华版]]'' 附带的解锁版本没有原始版本的独特图形,马力欧和路易吉的独特数据,或者任何正常情况下可以访问的8-4版本,非日本玩家在[[Wii]]虚拟主机上国际发布之前都不能玩原始的未经改动的游戏。
  
==Unused Variable==
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==未使用的变量==
Just like the previous game, RAM address {{hex|03F0}} keeps track of the number of blocks hit, though no routine ever reads the value stored here.
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就像前作一样,RAM地址{{hex|03F0}}跟踪命中的块数,尽管没有例程读取存储在这里的值。
 
{{source|[http://www.romhacking.net/documents/613/ Beneficii's Super Mario Bros. 2 FDS Disassembly]}}
 
{{source|[http://www.romhacking.net/documents/613/ Beneficii's Super Mario Bros. 2 FDS Disassembly]}}
  
==Unused Graphics== <!--T:3-->
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==未使用的图形== <!--T:3-->
 
[[File:SMBLL-Unused.png|96px|Have you met my 64-bit cousin?]]
 
[[File:SMBLL-Unused.png|96px|Have you met my 64-bit cousin?]]
  
 
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<!--T:4-->
Two unused ground tiles and a cactus can be found at the very end of the '''SM2CHAR1''' graphics file. The last tile, a more natural-looking variation of the original ''Super Mario Bros.'' ground tile, actually appears in every screenshot in the game's manual, suggesting that it was changed very late in development.
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在SM2CHAR1图形文件的末尾可以找到两个未使用的地砖和一个仙人掌。最后一块地砖,是''超级马力欧兄弟'' 原版地砖的一个更自然的变体,实际上出现在游戏手册的每个屏幕截图中,表明它在开发的很晚才被更改。
  
 
==Revisional Differences== <!--T:5-->
 
==Revisional Differences== <!--T:5-->

2021年2月22日 (一) 12:55的版本

<languages />

Title Screen

超级马力欧兄弟2

游戏名称: Super Mario Bros. 2
日文名: スーパーマリオブラザーズ2
中文名: 超级马力欧兄弟2
别名: Super Mario Bros.: The Lost Levels (US/EU)
中文别名: 超级马里奥兄弟2、超级玛丽2、超级马里奥2
开发商: Nintendo
发行商: Nintendo
游戏平台: Famicom Disk System
发行于日本: June 3,1986
发行于美国: May 1,2007 (Virtual Console)
发行于欧洲: April 14,2007 (Virtual Console)


GraphicsIcon.png 本游戏有未使用的图型.
Carts.png 本游戏有版本差别.


PrereleaseIcon.png 本游戏有早期发行页

<translate> 日版超级马力欧兄弟2 是基于超级马力欧兄弟 难度调到11级。磁盘格式提供的扩展空间允许更长更复杂的级别,一些新的噱头,以及总共13个世界。。。但总的来说,基本上是同一个游戏。

主要是由于这款游戏难度极高,而且与前作有相似之处,所以海外玩家在超级马力欧全明星 发售之前都不会有机会玩这款游戏,尽管是以翻版的形式。超级马力欧兄弟豪华版 附带的解锁版本没有原始版本的独特图形,马力欧和路易吉的独特数据,或者任何正常情况下可以访问的8-4版本,非日本玩家在Wii虚拟主机上国际发布之前都不能玩原始的未经改动的游戏。

未使用的变量

就像前作一样,RAM地址03F0跟踪命中的块数,尽管没有例程读取存储在这里的值。

(来源于: Beneficii's Super Mario Bros. 2 FDS Disassembly)

未使用的图形

Have you met my 64-bit cousin?

在SM2CHAR1图形文件的末尾可以找到两个未使用的地砖和一个仙人掌。最后一块地砖,是超级马力欧兄弟 原版地砖的一个更自然的变体,实际上出现在游戏手册的每个屏幕截图中,表明它在开发的很晚才被更改。

Revisional Differences

In 2004, Super Mario Bros. 2 was rereleased as part of Japan's Famicom Mini series for the Game Boy Advance as Famicom Mini vol. 21. The most significant change in this version is that A + Start allows you to, after getting a Game Over, immediately go back to the start of the world you died in (barring Worlds 9 and A-D). This not only renders the "Continue" option redundant, but has some other effects:

  • Using the emulator's menu (accessible by pressing L + R) to save your high score will also save the last world you died on, meaning the A + Start combo still works even after the game is turned off, which makes it possible to complete the game in multiple sessions.
  • It is possible to switch between Mario and Luigi mid-game without having to start over, which was not possible in the FDS version.
  • After beating 8-4 eight times, the player must press B + Start at the title screen to access World A-1 rather than the FDS version's A + Start.

These changes did not carry over to the 3DS and Wii/Wii U versions, which instead behave the same way as the original FDS version. </translate>