“Super Mario Bros. 2 (Famicom Disk System)”的版本间的差异

来自GameWiki
跳转至: 导航搜索
第19行: 第19行:
 
<translate>
 
<translate>
 
<!--T:1-->
 
<!--T:1-->
日版'''''超级马里奥兄弟2''''' 是基于''[[Super Mario Bros.|超级马里奥兄弟]]'' 难度调到11级。磁盘格式提供的扩展空间允许更长更复杂的级别,一些新的噱头,以及总共13个世界。。。但总的来说,基本上是同一个游戏。
+
日版'''''超级马力欧兄弟2''''' 是基于''[[Super Mario Bros.|超级马力欧兄弟]]'' 难度调到11级。磁盘格式提供的扩展空间允许更长更复杂的级别,一些新的噱头,以及总共13个世界。。。但总的来说,基本上是同一个游戏。
  
 
<!--T:2-->
 
<!--T:2-->
Due primarily to its extreme difficulty and similarity to its predecessor, overseas players wouldn't get the chance to play the game until the release of ''[[Super Mario All-Stars#Super Mario Bros.: The Lost Levels|Super Mario All-Stars]]'', albeit in a remade form. The unlockable version included with ''[[Super Mario Bros. Deluxe]]'' did not have the unique graphics of the original release or anything normally accessible past 8-4, and non-Japanese gamers did not get to play the original unaltered game until it was released internationally on the [[Wii]] Virtual Console.
+
主要是由于这款游戏难度极高,而且与前作有相似之处,所以海外玩家在''[[Super Mario All-Stars#Super Mario Bros.: The Lost Levels|超级马力欧全明星]]'' 发售之前都不会有机会玩这款游戏,尽管是以翻版的形式。''[[Super Mario Bros. Deluxe|超级马力欧兄弟豪华版]]''附带的解锁版本没有原始版本的独特图形,马力欧和路易吉的独特数据,或者任何正常情况下可以访问的8-4版本,非日本玩家在[[Wii]]虚拟主机上国际发布之前都不能玩原始的未经改动的游戏。
  
 
==Unused Variable==
 
==Unused Variable==

2021年2月22日 (一) 12:52的版本

<languages />

Title Screen

超级马力欧兄弟2

游戏名称: Super Mario Bros. 2
日文名: スーパーマリオブラザーズ2
中文名: 超级马力欧兄弟2
别名: Super Mario Bros.: The Lost Levels (US/EU)
中文别名: 超级马里奥兄弟2、超级玛丽2、超级马里奥2
开发商: Nintendo
发行商: Nintendo
游戏平台: Famicom Disk System
发行于日本: June 3,1986
发行于美国: May 1,2007 (Virtual Console)
发行于欧洲: April 14,2007 (Virtual Console)


GraphicsIcon.png 本游戏有未使用的图型.
Carts.png 本游戏有版本差别.


PrereleaseIcon.png 本游戏有早期发行页

<translate> 日版超级马力欧兄弟2 是基于超级马力欧兄弟 难度调到11级。磁盘格式提供的扩展空间允许更长更复杂的级别,一些新的噱头,以及总共13个世界。。。但总的来说,基本上是同一个游戏。

主要是由于这款游戏难度极高,而且与前作有相似之处,所以海外玩家在超级马力欧全明星 发售之前都不会有机会玩这款游戏,尽管是以翻版的形式。超级马力欧兄弟豪华版附带的解锁版本没有原始版本的独特图形,马力欧和路易吉的独特数据,或者任何正常情况下可以访问的8-4版本,非日本玩家在Wii虚拟主机上国际发布之前都不能玩原始的未经改动的游戏。

Unused Variable

Just like the previous game, RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.

(来源于: Beneficii's Super Mario Bros. 2 FDS Disassembly)

Unused Graphics

Have you met my 64-bit cousin?

Two unused ground tiles and a cactus can be found at the very end of the SM2CHAR1 graphics file. The last tile, a more natural-looking variation of the original Super Mario Bros. ground tile, actually appears in every screenshot in the game's manual, suggesting that it was changed very late in development.

Revisional Differences

In 2004, Super Mario Bros. 2 was rereleased as part of Japan's Famicom Mini series for the Game Boy Advance as Famicom Mini vol. 21. The most significant change in this version is that A + Start allows you to, after getting a Game Over, immediately go back to the start of the world you died in (barring Worlds 9 and A-D). This not only renders the "Continue" option redundant, but has some other effects:

  • Using the emulator's menu (accessible by pressing L + R) to save your high score will also save the last world you died on, meaning the A + Start combo still works even after the game is turned off, which makes it possible to complete the game in multiple sessions.
  • It is possible to switch between Mario and Luigi mid-game without having to start over, which was not possible in the FDS version.
  • After beating 8-4 eight times, the player must press B + Start at the title screen to access World A-1 rather than the FDS version's A + Start.

These changes did not carry over to the 3DS and Wii/Wii U versions, which instead behave the same way as the original FDS version. </translate>