“Pro Yakyuu - Family Stadium”的版本间的差异

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CRC Test
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{{Bob
 
{{Bob
  | bobscreen= R.B.I._Baseball-title.png
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  | bobscreen= Pro Yakyuu - Family StadiumJ-title.png
 
  | title = Pro Yakyuu - Family Stadium
 
  | title = Pro Yakyuu - Family Stadium
 
  | aka=R.B.I. Baseball (US), Atari R.B.I. Baseball (VS Arcade)
 
  | aka=R.B.I. Baseball (US), Atari R.B.I. Baseball (VS Arcade)
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'''''R.B.I. Baseball''''' is not in fact a Tengen game, but rather a re-skin of  Namco game named ''Family Stadium'', whose sequel shares an almost identical engine. On the other hand, ''R.B.I. Baseball'''s sequels, ''[[R.B.I. Baseball 2]]'' and ''[[R.B.I. Baseball 3|R.B.I. Baseball 3]]'', don't use original engines from Tengen, but rather they share most of the engine code from this game. The recycling went a little too far! Still, this remains among the best baseball games on the NES.
 
'''''R.B.I. Baseball''''' is not in fact a Tengen game, but rather a re-skin of  Namco game named ''Family Stadium'', whose sequel shares an almost identical engine. On the other hand, ''R.B.I. Baseball'''s sequels, ''[[R.B.I. Baseball 2]]'' and ''[[R.B.I. Baseball 3|R.B.I. Baseball 3]]'', don't use original engines from Tengen, but rather they share most of the engine code from this game. The recycling went a little too far! Still, this remains among the best baseball games on the NES.
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==区域差异==
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===标题画面===
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{| class=wikitable style='margin: auto;'
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! 日版
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! 美版
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! VS
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|-
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|[[File:Pro Yakyuu - Family StadiumJ-title.png]]
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|[[File:R.B.I._Baseball-title.png]]
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|[[File:Atari RBI BaseballVS-title.png]]
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|}
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==Secret Message==
 
==Secret Message==

2020年7月31日 (五) 15:06的版本

Title Screen

Pro Yakyuu - Family Stadium

游戏名称: Pro Yakyuu - Family Stadium
别名: R.B.I. Baseball (US), Atari R.B.I. Baseball (VS Arcade)
开发商: Namco
发行商: Namco (JP), Atari Games, Tengen (US)
游戏平台: NES, Unlicensed NES
发行于日本: December 10,1986
发行于美国: 1988
发行于澳大利亚: 1989


DevMessageIcon.png 本游戏有隐藏的开发信息.
CopyrightIcon.png 本游戏有隐藏的开发商字幕.
DebugIcon.png 本游戏有隐藏的调试功能.


R.B.I. Baseball is not in fact a Tengen game, but rather a re-skin of Namco game named Family Stadium, whose sequel shares an almost identical engine. On the other hand, R.B.I. Baseball's sequels, R.B.I. Baseball 2 and R.B.I. Baseball 3, don't use original engines from Tengen, but rather they share most of the engine code from this game. The recycling went a little too far! Still, this remains among the best baseball games on the NES.

区域差异

标题画面

日版 美版 VS
Pro Yakyuu - Family StadiumJ-title.png R.B.I. Baseball-title.png Atari RBI BaseballVS-title.png


Secret Message

R.B.I. Baseball-easter.png

Only appears in the US version. At the title screen, hold A or B or both then press Start. A staff screen will appear.

Credits Screen

Pro Yakyuu - Family Stadium-staff.png

Available only in the Japanese version. Play exactly 10 games, no matter if you win or lose. It can even be the games played in "WATCH" mode by the computer itself. After the 10th game is over and the game returns to the title screen, a credits screen will appear before the team names demonstration.

Debug Monitor

Pro Yakyuu - Family Stadium-debugmonitor.png

Both regional versions have this cheat. You can enable it in the Japanese version with the button code or with the Game Genie code in the US version.

In the Japanese version, any time during the game, hold Up + Down on Controller 1, then press Right, Left, Down, Up on Controller 2. In the US version, just use the Game Genie code XVUVNGAV.

A set of numbers will appear at the top-right corner of the screen. The upper four represents the address, and the bottom two are data value at the selected address. Press B (for the Japanese version) or hold Down and press A (for the US version) on Controller 2 to enable address and data edit : change any digit using the D-Pad buttons on Controller 2, or press the previous combination to save your changes. You can watch any ROM or RAM data and change any RAM data.


CRC测试

由同样的程序员Haruhisa Udagawa和Kumi Hanaoka制作的一系列Namco游戏包含了同样的数据完整性自测程序。(包括Babel no Tou, 屠龙战记, 家庭竞马, 鲁邦三世 - 潘多拉的遗产, 明星职棒, Sanma no Meitantei, Sky Kid, Super Xevious - Gump no Nazo, Valkyrie no Bouken - Toki no Kagi Densetsu)。只有日版有这样的测试。

要启用这些测试,您需要在扩展端口插入一个相应特殊设备。 这个设备的操作非常简单。它应该接受来自数据输入端口的数据位,并将其反向返回到输出数据端口。该设备由4位移位寄存器组成,起着FIFO缓冲器的作用。输入比特进入输入,然后经过四个周期后转移到输出。

在游戏启动时,它试图向设备发送一些特殊数据.如果数据输出与倒转的数据输入不匹配,则游戏继续正常运行.但是如果所有数据(通常是32字节,很少是64字节)都匹配,就会执行自我测试.程序计算PRG(不包括最后8k)数据和CHR数据的24位部分校验和,只每15字节求和一次,并将其与标准值进行比较。

在测试PRG数据之前,背景色变为红色,在测试CHR数据之前,背景色变为绿色.如果这些测试中的任何一个失败,程序将直接跳转到复位.这意味着,如果任何一个失败,这些测试中的一个将无限执行,但直到特殊设备被拔出,或直到测试通过.

通常,你会在游戏启动前看到从红色到绿色的闪烁.如果PRG数据有问题,则显示静态红色屏幕;如果CHR数据有问题,则显示闪烁的红色到绿色屏幕.

使用这个游戏精灵 代码GAVYNTEI 你可以跳过特殊设备存在的测试,直接跳到完整性测试。

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