Portopia Renzoku Satsujin Jiken
|Portopia Renzoku Satsujin Jiken|
Portopia Renzoku Satsujin Jiken is a first person whodunnit game designed by Yuji Horii (of Dragon Quest fame) that fits in a 40kb rom. Along with your sidekick Yasu, you investigate around the real-life city of Kobe, Kyoto and Sumoto in order to find who the killer might be. It was a big deal for its time and it can be considered the grandfather of the visual novel genre.
A complete fan translation is available, but be sure to play the RevB version of it.
|マスター『あれいらい||Barkeep: He hasn't come here|
|きてませんよ。 えっ?||since then. What?|
|ころされたんですかっ?||He's been killed?|
A dialogue from the barkeeper, here showed with its original formatting. This is next to the text that is displayed when you learn about Kawamura by asking the barkeeper about Kouzou and after you showed him his photo or the lighter. The problem is that this dialogue would also only trigger before the player knows of Kawamura, thus making it simply impossible to be seen in-game.
|おこい『これが||Okoi: Is this supposed to|
Another impossible dialogue. When showing something irrelevant to Okoi, she's supposed to have two random responses. Due to a typo in the code, this one is always discarded.
Both the original PC-6601 and PC-6601 MKII versions of the game show how a key can't fit into a lock if another key is on the other side of it (either to ease the explanation to young people or to Japanese players who might be unfamiliar with this type of doors). The Famicom version was probably supposed to get the same treatment, but all that is left in the ROM is this picture.
Here is, by comparison, how the explanation scene looks on the PC-6601 MKII version: