Over Horizon

来自GameWiki
跳转至: 导航搜索

Title Screen

Over Horizon

开发商: Pixel
发行商: Takara (EU), HOT-B (JP)
游戏平台: NES
发行于日本: April 26,1991
发行于欧洲: 1991


CodeIcon.png 本游戏有未使用的代码.
GraphicsIcon.png 本游戏有未使用的图型.
SoundtestIcon.png 本游戏有隐藏的音乐测试.
LevelSelectIcon.png 本游戏有隐藏的选关功能.


Over Horizon is a side-scrolling space shooter in the vein of Gradius and Life Force. Despite being featured in Nintendo Power's Classified Information section, the game never saw a release in the US.

Sound Test

Hello, old friend.

In the Japanese version, hold Select + Start + Up and press Reset to access the sound test.

For some reason, the button code and sound test screen were removed from the European version. However, the programming is still present and functional, and can be accessed by changing RAM address $6C9E to 0E (only the cursor and track numbers will appear).


(来源于: BMF54123)

Level Skip

Hold Right + B + A on controller 2 and press Reset. During the game, hold Select on controller 1 and press A on controller 2 to skip to the next level.

Extra Graphics Mode

And now for something completely different...

Holding A + B at the title screen and pressing Reset will net you this bizarre alternate graphics mode where you control a samurai and horses battling with katakana; in addition, there are even more insane graphics in the Japanese version (it appears they cut out quite a few graphics for the European version).

Draft Ending Sequence

Get rid of that ugly thing!

Enter the Game Genie code PUNSTSZL (ITXIAVTT in the Japanese version) and press Start on the title screen to access a very strange scene. In this rough, storyboard-like sequence, the player is shown facing off against a large enemy, which is similar in appearance to the final boss. After a few seconds, two ships fly towards the enemy, deploy grappling hooks, and pull it offscreen. After the sequence ends, the staff roll is displayed.

OverHorizon-BossBaby.gif

It's worth noting that the boss somewhat resembles a fully-grown version of the "baby" that appears after the ending sequence, as seen to the right.

Aggh! What is it?!

Although the enemy depicted in the scene is not animated, it does have several facial expressions in the ROM, similar to the actual final boss.