“Maniac Mansion (NES, USA)”的版本间的差异

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{{DISPLAYTITLE:疯狂豪宅 [Maniac Mansion (NES, USA)]}}
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<!--T:1-->
 
 
{{Bob
 
{{Bob
 
  | bobscreen = Maniac_Mansion-title.png
 
  | bobscreen = Maniac_Mansion-title.png
 
  | title = Maniac Mansion
 
  | title = Maniac Mansion
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| title_cn = 疯狂豪宅
 
  | developer = Lucasfilm Games
 
  | developer = Lucasfilm Games
 
  | publisher = Jaleco
 
  | publisher = Jaleco
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  | revision= y
 
  | revision= y
 
}}
 
}}
The NES version of '''''Maniac Mansion''''' is a heavily-censored port of the classic PC point-and-click game where you go through a mansion of (mostly) crazy blue people and tentacle creatures to rescue a cheerleader from a sentient meteor. It's actually pretty fun, and had a kickin' soundtrack.  
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<!--T:2-->
 
Compared to [[Maniac Mansion (NES, Japan)|the Japanese version]], the US game has less cartoony graphics and more detailed rooms.
 
  
==Unused Music== <!--T:3-->
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与[[Maniac Mansion (NES, Japan)|日版]]相比,美版的游戏有更少的卡通图形和更细致的房间。
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==未使用的音乐==  
 
[[File:Mansion-unused.ogg|300px]]
 
[[File:Mansion-unused.ogg|300px]]
  
<!--T:4-->
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NSF中的音轨13是一首未使用的歌曲。它将被用在哪里是一个谜。它可以在ScummVM与命令 '''imuse play 81'''.
Track #13 in the NSF is an unused song. Where it was intended to be used is a mystery. It can be played in ScummVM with the command '''imuse play 81'''.
 
  
==Keypad== <!--T:5-->
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==键盘==  
 
[[File:Mm-keypad1.png|Isn't that kinda counterproductive?]][[File:Mm-keypad2.png|The password is "5622927446278".]]
 
[[File:Mm-keypad1.png|Isn't that kinda counterproductive?]][[File:Mm-keypad2.png|The password is "5622927446278".]]
  
<!--T:6-->
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在二楼,穿过安全门,把光标指向左边的墙,就在地板上方。你最终会在那里找到一个键盘。去到那里,你的角色会走过去,面对着通往弗雷德博士实验室的门,即使它离这个特定的键盘有四个房间。如果你使用这个键盘,你将开始一个不可逆转的倒计时,以大厦爆炸(即。游戏结束 Game Over)。
On the second floor, go through the Steel Security Door and point the cursor at the wall to the left of it, just above the floor. You should eventually find a Keypad there. Go to it, and your character will walk over and face the door to Dr. Fred's lab, even though it's four rooms away from this particular Keypad. If you use this Keypad at all, you will start an irreversible countdown that ends with the mansion exploding (i.e., Game Over).
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这个特殊的键盘是PC版的遗留物:在软盘时代,作为一种反盗版措施,游戏开发者经常强迫你在某个时候输入一个代码,这个代码通常出现在游戏的手册或其他附件中。在 ''疯狂豪宅''中,你必须使用键盘,从手册中输入密码才能打开钢质安全门,而在NES版本中,钢质安全门一直都是解锁的(而且真的不太安全)。而日版的游戏则是通过将安全门换成普通的来解决这一问题。
  
<!--T:7-->
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事实上,在NES版本中,键盘在门的错误一侧,你的角色在提示时没有正确地面对它,这是完全不必要的,所有这些都表明它是被错误地留在了门里.
This particular Keypad is a leftover from the PC version: as an anti-piracy measure in the days of floppy disks, game developers often forced you to enter a code at some point, which was usually present in the manual or other accessories that were packaged with the game. In ''Maniac Mansion'', you had to use the Keypad and enter a code from the manual to unlock the Steel Security Door, which is always unlocked in the NES version (and really doesn't make it too secure). The Japanese version of the game instead handled this situation by replacing the security door with a regular one.
 
  
<!--T:8-->
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==早期的人物选择==
The fact that the Keypad is on the wrong side of the door in the NES version, your character doesn't correctly face it when prompted, and the thing is completely unnecessary all suggest it was left in by mistake.
 
  
==Early Character Select== <!--T:9-->
 
 
{{compare
 
{{compare
|leftt =Early
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|leftt =早期版
|rightt=Final
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|rightt=最终版
|left  =[[File:Mmbetatitle.png]
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|-
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|left  =[[File:Mmbetatitle.png]]
 
|right =[[File:ManiacMansion-NES-FinalCharSelect.png]]
 
|right =[[File:ManiacMansion-NES-FinalCharSelect.png]]
 
}}
 
}}
Enabling the code {{hex|00AF:35}} during the opening cutscene will cause what appears to be an early version of the character select screen to appear after it's done. The code must be turned off again while the screen is displayed to avoid continuing directly to the final version. It is located in '''room 53'''.
 
  
<!--T:10-->
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在开场动画中启用代码{{hex|00AF:35}},在完成后将会导致角色选择屏幕的早期版本出现。在显示屏幕时,必须再次关闭代码,以避免直接进入最终版本。它位于 '''room 53'''。
Of note is the fact that Dave is not automatically selected and the background palette is a brighter shade of blue. Also, Dave and Wendy are transposed with each other, Bernard's glasses are not colored in, and the title graphic seems to be subtly different in many ways.
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==Unused Graphics== <!--T:11-->
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值得注意的是,Dave不是自动选择的,背景调色板是一个更亮的蓝色阴影。此外,戴夫和温迪互换了位置,伯纳德的眼镜没有上色,标题图似乎在许多方面略有不同。
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==未使用的图形==  
 
[[File:Nesmmansion-disco.png|Amen?|48px]] [[File:Maniac_Mansion_(NES-USA-proto)-disco.png]]
 
[[File:Nesmmansion-disco.png|Amen?|48px]] [[File:Maniac_Mansion_(NES-USA-proto)-disco.png]]
  
<!--T:12-->
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Green Tentacle的 "Disco Sucks"海报,出现在PC版和这一个的[[Proto:Maniac Mansion (NES, USA)|工程版]]()中,但从最终由于明显的审查问题删除了。
Green Tentacle's "Disco Sucks" poster, present in the PC version as well as this one's [[Proto:Maniac Mansion (NES, USA)|prototype]] (right) but cut from the final due to the obvious censorship issue.
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==区域差异==
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美版保留了用微波炉把Ed的仓鼠烤死的功能,但欧版取消了这个功能。
  
==Regional Differences== <!--T:13-->
 
The US version kept in the ability to microwave Ed's hamster to death, but the European version removed this.
 
  
<!--T:14-->
 
 
{{source|[http://www.hardcoregaming101.net/maniacmansion/maniacmansion.htm Hardcore Gaming]}}
 
{{source|[http://www.hardcoregaming101.net/maniacmansion/maniacmansion.htm Hardcore Gaming]}}
  
==Capitalization Oddity== <!--T:15-->
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==英化问题==  
The text displayed during gameplay is in all capital letters; however, for the text inside of the ROM this is not the case. For example, the text "MANIAC MANSION" in the game is stored as "Maniac Mansion". It is important to note that the capitalization in the ROM is exactly the same as the [[Maniac Mansion (DOS)|DOS version]].
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游戏过程中显示的文字都是大写字母;然而,对于ROM内的文本,情况就不一样了。例如,文本 "MANIAC MANSION" 在游戏中存储为"Maniac Mansion"。值得注意的是,ROM中的大小写与[[Maniac Mansion (DOS)|DOS版本]完全相同。
  
<!--T:16-->
 
 
{{Maniac Mansion series}}
 
{{Maniac Mansion series}}
</translate>
 

2019年10月15日 (二) 14:07的最新版本


Title Screen

疯狂豪宅

游戏名称: Maniac Mansion
中文名: 疯狂豪宅
开发商: Lucasfilm Games
发行商: Jaleco
游戏平台: NES
发行于美国: September 1990
发行于欧洲: October 22,1992


GraphicsIcon.png 本游戏有未使用的图型.
MusicIcon.png 本游戏有未使用的音乐.
RegionIcon.png 本游戏有区域差别.
Carts.png 本游戏有版本差别.


ProtoIcon.png 本游戏有工程版页


日版相比,美版的游戏有更少的卡通图形和更细致的房间。

未使用的音乐

NSF中的音轨13是一首未使用的歌曲。它将被用在哪里是一个谜。它可以在ScummVM与命令 imuse play 81.

键盘

Isn't that kinda counterproductive?The password is "5622927446278".

在二楼,穿过安全门,把光标指向左边的墙,就在地板上方。你最终会在那里找到一个键盘。去到那里,你的角色会走过去,面对着通往弗雷德博士实验室的门,即使它离这个特定的键盘有四个房间。如果你使用这个键盘,你将开始一个不可逆转的倒计时,以大厦爆炸(即。游戏结束 Game Over)。

这个特殊的键盘是PC版的遗留物:在软盘时代,作为一种反盗版措施,游戏开发者经常强迫你在某个时候输入一个代码,这个代码通常出现在游戏的手册或其他附件中。在 疯狂豪宅中,你必须使用键盘,从手册中输入密码才能打开钢质安全门,而在NES版本中,钢质安全门一直都是解锁的(而且真的不太安全)。而日版的游戏则是通过将安全门换成普通的来解决这一问题。

事实上,在NES版本中,键盘在门的错误一侧,你的角色在提示时没有正确地面对它,这是完全不必要的,所有这些都表明它是被错误地留在了门里.

早期的人物选择

早期版 最终版
Mmbetatitle.png ManiacMansion-NES-FinalCharSelect.png

在开场动画中启用代码00AF:35,在完成后将会导致角色选择屏幕的早期版本出现。在显示屏幕时,必须再次关闭代码,以避免直接进入最终版本。它位于 room 53


值得注意的是,Dave不是自动选择的,背景调色板是一个更亮的蓝色阴影。此外,戴夫和温迪互换了位置,伯纳德的眼镜没有上色,标题图似乎在许多方面略有不同。

未使用的图形

Amen? Maniac Mansion (NES-USA-proto)-disco.png

Green Tentacle的 "Disco Sucks"海报,出现在PC版和这一个的工程版(右)中,但从最终由于明显的审查问题删除了。

区域差异

美版保留了用微波炉把Ed的仓鼠烤死的功能,但欧版取消了这个功能。


(来源于: Hardcore Gaming)

英化问题

游戏过程中显示的文字都是大写字母;然而,对于ROM内的文本,情况就不一样了。例如,文本 "MANIAC MANSION" 在游戏中存储为"Maniac Mansion"。值得注意的是,ROM中的大小写与[[Maniac Mansion (DOS)|DOS版本]完全相同。

模板:Maniac Mansion series