“Magical Doropie”的版本间的差异

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在日版中,你有无限数量的继续, "CONTINUE"  选项出现在标题画面上。美版不包含这个功能,所以当你失败(Game Over)后,你需要从头开始。[[游戏精灵|Game Genie]]代码{{hex|GAEEGASA}}将恢复此功能。
在日版中,你有无限数量的继续, "CONTINUE"  选项出现在标题画面上。美版不包含这个功能,所以当你失败(Game Over)后,你需要从头开始。[[Game Genie|游戏精灵]]代码{{hex|GAEEGASA}}将恢复此功能。

2020年1月21日 (二) 15:48的版本

Title Screen


游戏名称: Magical Doropie
中文名: 小魔女皮皮
别名: Magical Kids Doropie (JP box art), Magical Doropie (JP in-game),Krion Conquest, The (US)
开发商: Vic Tokai
发行商: Vic Tokai
游戏平台: NES
发行于日本: December 14,1990
发行于美国: January 1991

GraphicsIcon.png 本游戏有未使用的图型.
DebugIcon.png 本游戏有隐藏的调试功能.
LevelSelectIcon.png 本游戏有隐藏的选关功能.
RegionIcon.png 本游戏有区域差别.

ProtoIcon.png 本游戏有工程版页
PrereleaseIcon.png 本游戏有早期发行页



Krion Conquest NES Doropie angry graphic.png



日版 美版
Doropie is Engrish for Dorothy. "Krion" is what you'll be doing after you finish playing this game.



日版 美版
In early stages on development, did you know that this game was planned to be a licensed game based on The Wizard of Oz anime? Vic Tokai failed to get it, so they had to come up with a plot themselves. What were your parents thinking when they named you?



Magical Dorpie NES-Stage Intro.png



Magical Doropie Japan 002.png


第 4-3 关

日版 美版
Magical Doropie Japan4-2.png Krion Conquest The USA 6-2.png


日版 美版



Krion Conquest-continue.png

在日版中,你有无限数量的继续, "CONTINUE" 选项出现在标题画面上。美版不包含这个功能,所以当你失败(Game Over)后,你需要从头开始。游戏精灵代码GAEEGASA将恢复此功能。




Aside from the level select listed below, three other codes are included only in the Japanese version and must be entered at the title screen. Two of these codes access hidden playable characters.

Play as Kagemaru

I have a gun, bang bang.

Press Up, Up, Down, Down, Left, Right, Left, Right, A, B, A, B on controller 2 and then hold Select and press A on controller 1. Upon further look at the box art, Kagemaru indeed has a gun! Besides wielding a gun while playing him, nowhere in the game does it suggest he has one.

Play as an Unknown Character

Magical Dorpie NES-Playable Unkown Character.png

Press Up, Up, Down, Down, Left, Right, Left, Right, A, B, A, B on controller 2 and then hold Select and press Start on controller 1. Judging from the beret, it is actually Francesca and her Wand. Unlike Kagemaru, this character is never in the plot.


Press Up, Down, Up, Down, Left, Right on controller 2 and then hold Select and press Start on controller 1. By entering this code, you won't even flinch by touching an enemy.

Tech Notes

The playable character codes set memory at address $00FF to 01 for Kagemaru and 02 for the "Unknown Character." Changing this value at the title screen is equivalent to entering the code. Technically any value besides 00 or 02 will simply result in Kagemaru. The only real effect is that memory at $0303 and $0304 are set to different MMC3 CHR bank values when the level is initialized -- $40/$41 for Doropie/Francesca, $68/$69 for Kagemaru, and $4A/$4B for "Unknown Character." In Krion Conquest, this value appears to not be checked at all. The override subroutine that would change which player sprite CHR banks get written in appears to be completely absent, and thus $0303 and $0304 are always initialized to $40 and $41, respectively.

The invincibility code sets memory at address $004E to 01, and interestingly this value is still checked and works in Krion Conquest even though the code can no longer be entered.

(来源于: GameFAQS, Southbird)

Unused Graphics

Japanese Version

The full text can be found on the game's box in Japanese as "まじかるキッズ どろび".

Magical Dorpie NES-Magical Kids Round Intro.png

This graphic is found with the other stage intro graphics; however, the only part that is used is "magical", leaving the "kid's" part unused. Oddly enough, this text matches the game's title on the Japanese box.

Original Mockup
Magical Dorpie NES-Stage Intro.png Magical Dorpie NES-Stage Intro mockup.png


This graphic of Doropie used in Round 1's cutscenes is normally static; however, a few unused tiles suggest it was supposed to be animated and synced with Doropie's dialogue.

Magical Doropie NES-asteroids found in space call scene.png

Sprites of asteroids are loaded with the ending scene where Doropie gets a call from Kagemaru.

Magical Doropie NES-graphic found in space call scene.png

Another unused graphic is loaded into the same scene; it is unclear what it's supposed to be.

US Version

Krion Conquest NES Doropie angry graphic.png

A shot of Francesca looking angry.


Krion Conquest US-J-Francesca gif.gif

A shot of Doropie with her hair waving in the wind.

Francescas Wand early title screen.jpg

Magical Doropie NES-Francescas Wand Potrait.gif

This animated portrait, loaded with the rest of the title screen graphics, is all that remains of a much earlier title screen (right). The portrait was likely an 8×8 block of sprites, which would explain why the top and bottom are cut off in the screenshot (the NES can only show 64 sprites at once).

Probably the most interesting graphic you'll see all day.

The letters "NE" can be found below the early Francesca's Wand graphics. These mark the end of the CHR data in the US version.

Rounda five

According to an interview, a lot of stage five, the final stage, was cut due to space issues. You never see a level completion screen where this digit would've been used because there's only one level with the bosses. After the bosses are defeated, you see the credits.

(来源于: Wikipedia)

Magical Doropie NES US-JP-Kagemaru look down.png

A shot of Kagemaru looking down.

Level Select

Magical Dorpie NES-Level Select Screen.png

In the Japanese version, press Up, Down, Up, Down, Left, Right on controller 2 and then hold Select and press A on controller 1. Press Left or Right to select a digit and Up or Down to change it. Pressing B will cause the currently selected digit to blink. The program code for this feature is completely absent from the US version.

(来源于: GameFAQS)