Deja Vu is a text based adventure adapted from the computer game of the same name.
A pair of faces meant for the flashback scenes, that, for whatever reason, aren't shown.
Several changes were made to the North American version, either to meet Nintendo of America's acceptable content guidelines or to make the game a little more visually appealing. These changes were retained in the later European releases.
File Select Screen
The glass of scotch was changed to three gold coins outside of Japan.
|IT LOOKS LIKE AN UNUSUAL
CHAIR. IT HAS RESTRAINTS
FOR THE ARMS AND HEAD.
PERHAPS IT'S A DENTIST'S
|IT LOOKS LIKE AN ELECTRIC CHAIR, BUT IT HAS NO CORD ATTACHED.|
IT'S GOT SUPPORTS FOR ONE'S ARMS AND NECK,
LIKE A DENTIST'S CHAIR.
WHAT COULD IT BE FOR? .....I HAVEN'T THE FAINTEST!!
The international releases don't mention an electric chair, presumably at Nintendo's request.
The syringe, as per Nintendo's policies of the time, was changed to medicine capsules in the international release (which would explain why you never seem to run out).
The blood was removed in the international releases. Despite this, the blood is still referenced if you examine the desk.
The casino was almost completely redrawn for the international releases, giving it more vibrant casino-like colors, correcting the perspective on the slot machines, and fixing up the oddly-drawn roulette wheel.
The international versions change the color of the dead alligator's blood from red to black.
The international versions replace the creepy, slightly bloody skull with a very plain gravestone... that also happens to spoil the main character's name. Oops!