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Big Nose the Caveman
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{{Bob | developer= Codemasters | publisher= Camerica | system= Unlicensed NES | usa= {{date|1991}} | graphics= Yes | text= yes | devcredits= yes | levelselect= yes | debug= yes }} Somewhat frustrating platformer about a caveman with a big nose. ==ROM/RAM Test== [[:Category:Games developed by Codemasters|All NES games developed by Codemasters]] are based on the same stub library. As a result, all of these games, including those on multicarts, include a "smiley test" that verifies the integrity of the PRG ROM and CHR RAM chips. To activate the PRG ROM test, hold '''Up + Down + Left + Right + A + Select + Start''' and press '''Reset'''. To activate the CHR RAM test, hold '''Up + Down + Left + Right + B + Select + Start''' and press '''Reset'''. (These tests can also be run simultaneously by holding both '''A''' and '''B''', and the results will be ORed together in RAM.) If the PRG ROM checksum matches with the internal value or the CHR RAM chip has no bad cells, the program will display a happy green face; otherwise, it will display a sad red face. The code also attempts to write the test results to an unknown device at {{hex|$4400}}, possibly an automated cartridge tester. Note that the tests cannot be performed with an unmodified controller, as the design of the directional pad prevents more than two directions from being pressed at once. {{compare | leftt = Passed | rightt= Failed | left = [[File:Codemasters-smiley-ok.png|Test passed :)]] | right = [[File:Codemasters-smiley-fail.png|Test failed :(]] }} ==Unused Graphics== [[File:Big_Nose_Big_nose_1.gif|32px]] [[File:Big_Nose_Help.png|48px]] A flailing person and "Help" balloon intended to appear on the map screen. Apparently Big Nose had to rescue someone at some point. [[File:Big_Nose_Big_nose_2.gif|16px]] An animated thing (a bat?) possibly intended to appear on the map screen. [[File:Big_Nose_Start.png|48px]] A rectangle that says "START". [[File:Big_Nose_Upgrade.png|16px]] A stone upgrade icon. [[File:Big_Nose_1_and_2.png|96px]] [[File:Bignose_sign.png|128px]] Unused 1, 2, and ½ signs. To see the 1 and 2 signs in-game, activate the level select (as described below), then freeze RAM address {{hex|$318}} at {{hex|35}} to select the nonexistent level 27. The two signs will be visible amongst the garbage in the background. [[File:Big_Nose_the_Caveman_(Camerica)-galooblogo.png]] An animation of the Galoob logo flipping onto the screen, stored with the data for the Codemasters logo. No code to display this animation exists. [[File:Galoob_animated_logo.gif|Galoob animated logo]] Had it been in the game, it would have animated something like this. ==Hidden Credits== [[File:Big_Nose_the_Caveman_credits.png|left]] After powering on the game, before the Codemasters logo appears, hold '''A + B + Select + Start''' to see a hidden credits screen. {{clear}} ==Configuration Flags== A set of four configuration flags can be found starting at ROM address {{hex|0x3C036}}. Note that Game Genie codes are not yet available for most of these, as the codes modify too many ROM addresses. ===Stage Select=== [[File:Big_Nose_the_Caveman_(Camerica)-stageselect.png|left]] Change ROM address {{hex|0x3C036}} to {{hex|01}} to enable a stage select option in the player select menu. Press '''Select''' to change the starting level number and '''Start''' to play. {{clear}} ===Infinite Lives=== Change ROM address {{hex|0x3C037}} to {{hex|01}} to give Big Nose infinite lives. ===Infinite Bones=== Change ROM address {{hex|0x3C038}} to {{hex|01}} to give Big Nose infinite bones. ===Galoob Copyrights=== [[File:Big_Nose_the_Caveman_(Camerica)-galoobtitle.png]] [[File:Big_Nose_the_Caveman_(Camerica)-galoobcopyright.png]] Change ROM address {{hex|0x3C039}} to {{hex|00}} (or use the [[Game Genie]] code {{hex|AAUKPAPA}}) to replace all Camerica copyrights and logos with those of Lewis Galoob Toys. Galoob published Codemasters' [[Game Genie]] in the US, and advertisements featured Codemasters' games heavily. It appears that at some point Galoob publishing Codemasters' software would have also been on the table. ==Unused Texts== The texts appear between the addresses of Memory ROM {{hex|0x0041F0}} and {{hex|0x004200}} <pre>LEVEL 00:0</pre> <pre>GET READY !</pre> {{Big Nose series}}
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